Wednesday, July 30, 2008

Police Barrier - Finshed

I'm pretty happy with the texture.




Tuesday, July 29, 2008

Quick update




Just aquick update of the Po-po's Barricade

Sunday, July 27, 2008

Some Texture Updates





these are by no means finished textures but if you have any suggestions please feel free to leave a comment.

Monday, March 24, 2008

I'm back in the saddle again

Sorry after the London trip in January we have been non-stop grind grind grind. This past weekend was the first one I was able to have off since we got back. So time to get to work again.

Sunday, November 11, 2007

A late addition

I know its a bit late in the game, but I feel that with the release of the Orange Box I have to include Team Fortress 2 as on of the games I am basing my research off of. After some "research time" with TF2 I realized that it hits on every point I am trying to make with this project. This game was only released with only 6 maps and it is very very quickly on its way to toppling any Counter-Strike game in terms of player minutes per month (just click the link that says "View detailed statistics by game"). So I think it would be silly of me to not include this game.

Tuesday, October 23, 2007

Work it still continuing but I'm just working on UVs

Just a quick update, I didn't float off into the land of procrastination. I've just being doing my least favorite thing, stitching and laying out UVs.

Sunday, September 30, 2007

Sunday, September 16, 2007

weekly update!

We were a bit busy at work this week so not much was accomplished, but anyways here are some more pics now with more wire frames!


The green block is there to so the scale of the player if it looks off please tell me





Again Block is there for scale against the player. if it doesn't feel right please tell me. I also added more of a curve to the hood and am still debating editing the style of the Light Bar.

Saturday, September 8, 2007

Bad Boys, Boad Boys. Whatca gonna do?



I'm noticing somethings I would like to change but they are minor vert moves. As always feel free to comment if something seems out of wack.

Sunday, August 26, 2007

3 updates in a period of 24 hours? UNHEARD OF!

Might still play around with the topology. but I'm liking what I'm seeing.


We got a great big Convoy...

Ended up rebuilding the main body and I think its turned out much better. Tires are just place holders of course.




Saturday, August 25, 2007

Some more models

Gas Pump

Police Barrier

Peterbuilt


** Edit: Revised Peterbuilt

Saturday, July 28, 2007

Modeling will continue

Had a visit from the girlfriend last week to the beginning of this one, so I don't have anything recent to show. but I'll post something soon.

Wednesday, July 11, 2007

trolley nearly final...maybe

So I think I'm done on the trolley. Its 8,738 polys. If anyone notices anything that could be cleaned up do not hesitate to point it out.



The only thing I think could be cut down would be how poly heavy all the round objects are. So i might go back and trim those down.

Work will continue

We ended up with some actual work at the end of last week into this one so I've been a little busy, and my mouse at home will not cooperate with my PC so as soon as i get a new one I'll be kicking again.

Thursday, July 5, 2007

MORE TROLLEY!

GOt to love Skylight, it makes everything look so pretty.





Monday, July 2, 2007

Trolley AGAIN!



Got it down to under 9k but it might bump up a little after the doors and the drivers station.

Sunday, July 1, 2007

Trolley Update

Trying to optimize the model to keep poly count down. cause its pushing about 10k
so i'm going to have to rethink how much detail I want to put into the Benches. Anyway PICs:


Monday, June 25, 2007

Trolley Screens

I started modeling the Trolley as a vehicle for the map. I feel like I'm wasting a good amount of polys on the roof, but HL2 using vertex lighting so I'm trying to make sure it lights properly. I just need to finish up modeling the inside, and adding the door on the right hand side. The green boxes show the scale of the player standing and crouching.




Some screens of modified layout

What follows are some images of the modified layout, this came about after having the play test sessions with a group of people a couple of Fridays over the summer. this is not the final lighting, it is just to show the shapes since its mostly all colored the same.




and as with the old screens without anything in there it looks completely sparse and wide open. but this will change. One thing I plan on changing will be the the median between the roads. It will more resemble Oglethorpe or Liberty St. with the larger base and Live Oak trees with Spanish Moss, and maybe some larger bushes. These modifications should cut down on snipers vision across the whole map.

And then dead space for almost over a year now....

So What have I been doing for over a year? off and on working on my thesis, but now I have a fire let under my butt. Lets hope that fire continues.

Updates later.

AUGUST 2007

August 14, 2006


All that is in this screen shot is playible.







players view from strip mall. again is seems really barren but there are bushes and trees and lamp posts and cars and blah blah blah that will make for cover.

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August 13, 2006
Sigh, I rise for the dead again.

OK, seriously I need to update this more. Right now I've been a busy little beaver making sure all of my brush work is a power of 2. Zach informs me that the Hammer engine likes those numbers. And so the layouts changed yet again. But everything is nice and perty and a power of 2, so I will have an easier time texturing.

I believe that this is the strongest layout so far. While the others could have lead to prettier options this one will allow for solid game play and I can add enough flare to keep people interested.
Updated pictures will follow.