July 17, 2006
Revisions from last test.
Sooooo another round of revisions almost steaming hot from the test...
It turns out the sewers were a bad idea. Although one good thing did come out of it; part of the sewers will be staying in as a flanking point for the overpass.
other problems that came up:
Players who stand underneath the very top of the overpass have their heads go through it...making it impossible for other players shooting at them to get a head shot.
The Ditch next to the strip mall needs to be more shallow and allow players to get out of the ditch so it isn't one long tunnel, and I need to add a hidie hole to the tunnel in the ditch.
I knew this problem was going to come up but i was hoping it wouldn't be as bad as it is. The over pass adds a huge advantage to the CTs and allows them to snipe anyone on the Ts with ease. So my plan is to shorten Over pass access and block the vision of the the gas station as much ass possible with a sign for the gas station and a billboard advertising the construction site. Also to give the Ts a head start, I've moved the CT spawn behind the strip mall.
that should be good for now.
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July 09, 2006
Its was a bout time i got around to this...
SCHEDULE
July 10th
1. Print Fliers
2. Have fliers Approved
3. Hang fliers at Dorms and major buildings across scad campus
4. Talk to Systems guys about opening port for server
July 13th
1. Party like its Mars Birthday
July 14th
1. Apply changes suggested by testers (from the 8th)
a. Add more ways for T movement and Cover (ditch with trees, bus, other street traffic)
b. Add Sewer System
c. Shorten Overpass access for CTs and add something to resemble guardrails
d. Fix Deadend in Strip mall
e. Fix Construction area
2. Add custom models that are already built (Billboard, Power pole, Chubbys seats, Food signs)
3. Blockout Store Fronts in stripmall (all unaccessible but it will allow me to add cover)
4. Have some basic lighting
5. Compiled and ready to test again.
July 21st
1. Apply changes suggested by testers (from the 14th will fill in when I get suggestions)
a.
b.
c.
d.
e.
2. Add some street signs (stop, lights, speed, road, yield for pedestrians), concrete stoppers in parking lot, over pass w/ lights, metal guardrail
3. Compiled and ready to test
4. start basic Textures
July 23rd
1. Party like its My birthday
July 28th
1. Apply changes suggested by testers (from the 21st)
a.
b.
c.
d.
e.
2. Add Southern Comfort sign and pointing arrow sign, dumpsters (about 2-3 different ones), ac units (at least 3 different kinds), Vents for roofs, Soda machines
3. Soring up lighting
4. Beginnings of Skybox models
5. continue building textures
6. compiled and ready to test
August 4th
1. Apply changes suggested by testers (from the 28th)
2. Add Gas Pumps, Sign for Gas Station, wrecked concrete barrier (where the van drove off the over pass and regular concrete barrier, Some interior work on Chubby's, shack behind gas station
3. continue building Skybox models
4. continue building textures
5. compiled and ready to test
August 11th
1. Apply changes suggested by testers (from the 4th)
2. Add Construction models (piles of bricks or concrete blocks, wheel barrow, ladder, lights for interior of building) chainlink fence, bushes, trees
3. continue building Skybox models
4. continue building textures
5. compiled and ready to test
August 18th
1. Apply changes suggested by testers (from the 11th)
2. Finish Adding custom models
3. Finish building Skybox models
4. Finish building textures
5. Finish Lighting
6. compiled and ready to release
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July 09, 2006
Big update
So, haven't updated in a while, but I'm still here and I have actually been working on my level. I got a chance to test my level last night, it was only 4 people, but they where able to give me some great advice as to what need to be changed to improve it.
Here is a quick list of problems that cropped up:
1. Terrorists (Ts) are at an extreme disadvantage from the very start of the level due to Counter-Terrorists (CTs) with Sniper rifles
2. Ts need more cover
3. CTs have a major advantage at the over pass because all that is visible is their head (which can be incredibly hard to hit)
4. Ts also need more options to move around the level, they have two but the more obvious one is a complete dead area, meaning they will surely die. the CTs have about 5 different options for movement
5. Even though I knew there shouldn't be dead ends in the level they have snuck their way in there are two areas where the CTs can pass over but T's cannot
6. There is an almost clean line of sight from the Ts spawn to the hallway in the middle of Strip mall
Here are some suggestions from my testers:
1. add sewers so the Ts can more without having to worry about CT Snipers
2. Add street traffic to provide cover for Ts so they have more cover to move across the dead area and remove concrete barrier and place trees or a ditch to diversify the area and provide more cover
3. Shorten CT access to the Overpass and make most of the solid concrete barrier a metal guardrail so more of the CT snipers is visible
4. Give the Ts immediate access to the Construction site instead of making them run to the front of the building and change the Construction site so that it is less complete (maybe have the front of the building more complete than the rest), also lower the median under the over pass so that the Ts can flank CT snipers (this will take care of one dead end)
5. I need to make the bushes a tiny bit taller, they may not need to even need to change much because the bots were the only ones able to "see" through the bushes they could also "see" through a smoke grenades too.
My plan is to put their suggestions into action and hopefully have them retest it next week and have more people come to test it out. I'll probably start post fliers to get more people to come out.
I really wish I could set up a server so people outside of the SCAD network could play this level.
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